Diablo Devs Say Activision Back To Its Old 'Union-Busting' Tricks
They accuse the Call of Duty publisher of spending hundreds of thousands on defeating the latest union drive
ByEthan Gach Yesterday 6:25PM
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Nearly two months after Activision Blizzard CEO Bobby Kotick announced the company would finally begin bargaining its first union contract with the Game Workers Alliance at Raven Software, staff at Blizzard Albany, currently working on Diablo IV, say the publisher is back to trying to union-bust. They accuse Activision Blizzard of rehiring the law firm Reed Smith to undermine their own organizing effort rather than voluntarily recognize the companys second union.
Instead of following Microsofts lead and committing to a labor neutrality agreement, Activision has made the clear and conscious decision to deny us our basic labor rights while once again spending hundreds of thousands of dollars on a union-busting firm, Albany Game Workers Alliance, which is organizing for things like better pay, healthcare, and work/life balance, among other issues, wrote in a press release Wednesday. The group says Activision Blizzard is re-enlisting the help of Reed Smith, an organization that offers union-avoidance services, in a futile effort to delay recognition. As the workers tell it, Reed Smith intends to urge the National Labor Relations Board to deny the individual QA groups right to unionize.
When asked for comment, the Call of Duty publisher didnt say why it had rehired the law firm Reed Smith or how much it was paying, but it did confirm it would once again push for a studio-wide vote on unionization. Given the significant impact this change could have for roughly 150 people in Albany (formerly Vicarious Visions), we believe every employee in Albany who works on Diablo should have a direct say in this decision; it should not be made by fewer than 15% of employees, company spokesman Rich George wrote in an emailed statement.
It went on:
The team based out of the Albany location is an integrated group that shares a focus on the same game franchise and works on related game features and functionality. These employees share significant commonalities in their work and maintaining cohesiveness throughout the complex game development and production process is essential.
FULL story:
https://kotaku.com/diablo-call-duty-activision-blizzard-union-busting-1849368397